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Godot 4 Performance Review – 40-60 AI Soldiers (2-4 hrs, paid)
Elite Online League
Location: Remote · Remote
Posted on November 4, 2026
About the project
A top-down, Infantry-style CTF shooter in Godot 4.7 (.NET) — GDScript plus some C#. Today 40 soldiers (39 AI bots + 1 player) run on one map; the goal is 60–100 soldiers at 120 FPS, later online.
What we need
A 2–4 hour performance review from someone experienced with Godot profiling:
- Profile a 60-soldier match (we have our own timing counters and written profile reports to share)
- Find the real hot spots: AI/bot logic, per-frame GDScript work, the physics tick, rendering (draw calls, skinned meshes)
- Advise what to move to C# / threads (WorkerThreadPool), what to batch or instance, and how to split simulation from rendering
- Deliver a short written report: the top fixes in order, with expected gains
We do the implementation — we're paying for expertise and direction.
Details
- Paid contract, $150–400 depending on experience
- Remote, flexible timing
- We provide a review pack: our profile reports and a build that runs a 60-soldier test
To apply
Share past Godot optimization work (shipped games, profiling, Tracy/Superluminal experience a plus) and your rate.