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Godot 4 Performance Review – 40-60 AI Soldiers (2-4 hrs, paid)

Elite Online League

Location: Remote · Remote

Posted on November 4, 2026


About the project

A top-down, Infantry-style CTF shooter in Godot 4.7 (.NET) — GDScript plus some C#. Today 40 soldiers (39 AI bots + 1 player) run on one map; the goal is 60–100 soldiers at 120 FPS, later online.

What we need

A 2–4 hour performance review from someone experienced with Godot profiling:

  • Profile a 60-soldier match (we have our own timing counters and written profile reports to share)
  • Find the real hot spots: AI/bot logic, per-frame GDScript work, the physics tick, rendering (draw calls, skinned meshes)
  • Advise what to move to C# / threads (WorkerThreadPool), what to batch or instance, and how to split simulation from rendering
  • Deliver a short written report: the top fixes in order, with expected gains

We do the implementation — we're paying for expertise and direction.

Details

  • Paid contract, $150–400 depending on experience
  • Remote, flexible timing
  • We provide a review pack: our profile reports and a build that runs a 60-soldier test

To apply

Share past Godot optimization work (shipped games, profiling, Tracy/Superluminal experience a plus) and your rate.