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The War We Built Inside

Forged Gear Studios

Location: USA

Posted on September 11, 2026


We are looking for a passionate and skilled Godot Developer to help bring The War We Built Inside to life. You will be responsible for implementing core gameplay mechanics, fine-tuning enemy AI, and helping to build out our playable demo (Sector 1) and beyond. You will work directly with the project lead to ensure the game maintains its terrifying atmosphere and tight pacing.

I am seeking a highly creative 3D Character Artist and Animator to join as a core creative partner to bring The War We Built Inside to life. We are on a strict production timeline to release our public playable demo, Sector 1, by March 13th, 2027.This is a 100% original indie title. We are strictly bypassing generic asset-store packages to craft a distinct, unsettling, and raw atmosphere modeled after classic retro/PS1-era survival horror.The Visual Direction:The entities in this game are highly visible and are the core source of dread. Your role will be translating written lore and concepts into low-resolution, high-impact 3D models. The cast includes:Protagonists: Survivors navigating a dark, claustrophobic environment.Entities & Enemies: Grotesque military-biological hybrids featuring fluid, regenerating slime traits, massive demonic shapes, and tragic mutated humans.Because we are aiming for a classic retro horror aesthetic, we favor gritty, low-poly geometries wrapped in raw, high-contrast textures (rusted metals, organic tissue, corrupted tactical gear) that react dynamically to dim flashlight beams.What You Will Be Doing:3D Modeling & Texturing: Creating original, stylized low-poly character and monster meshes optimized for seamless import into the Godot 4 engine (ideally exported via .gltf format).Rigging & Animation: Rigging character meshes and animating their movement loops. For the entities, we are specifically looking for a stylized, stop-motion, or violent "jitter/twitch" animation style rather than smooth cinematic walking cycles, creating an immediate sense of unnatural dread.Current Project State (What's Already Built):You are joining a project with active, daily momentum. I have already personally finalized:The working 3D player controller physics framework (walking and jumping mechanics).The foundational structural layout and gray-box architecture for Sector 1.Compensation & Partnership Structure:Because I am funding this out of pocket and our current upfront budget is $0, this is an equal collaborative partnership to launch the Sector 1 Demo.We are keeping our focus extremely tight on a highly polished, 5-to-10 minute playable vertical slice. Once our demo drops by our March deadline, we will leverage it to secure commercial funding, publishing, or crowdfunding. Upon entering the commercial production phase, you will transition to a guaranteed baseline rate of $35/hour, scaled by milestones and project completion.If you are an artist who loves creature design and wants to help sculpt a raw psychological nightmare from scratch, please reach out via message with a link to your ArtStation, portfolio, or past game project models!

We also offer 100$ total payment once the demo is completed for your troubles