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Game Developer/ Designer
Solo
Location: Remote · Remote
Posted on May 4, 2026
I’m hiring Godot developers on a contract/part-time basis. If you’ve worked on multiplayer and networking systems, debugging complex issues, game design, GDScript, state machines, procedural generation, shaders, or Godot’s physics engine, this is for you. Experience with performance optimization, clean/maintainable code, Git, and shipping a game or solid prototype is a strong plus. Ability to work both solo and in a team is expected.
Bonus if you create art assets or have experience integrating backend services.
Shoot me an email with your experience:
lawrencekunmilola@gmail.com