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Hobby project help (bullet hell mmo using spacetimedb)

pgmm

Location: Brisbane, Australia · Remote

Posted on April 21, 2026


I have been using claude code and I've gotten kind of far, but I recently heard about spacetimedb and decided to switch over to it and now it's getting pretty difficult to do by myself.

I got the godot client talking to my spacetimedb database, but I haven't implemented anything yet (no wasd controls, etc). I was getting pretty far before I decided to switch over to spacetimedb, but rewriting everything from gdscript to c# and setting up the spacetimedb database and everything is becoming a bit much.

With my current finances, I can spare up to $200 AUD a week. If the game gets to the point where it makes any money, then all of it will go to you until it starts making more than $2000 AUD a week.

The game is going to be a bullet hell mmo similar to Realm of the Mad God, but with the capabilities of spacetimedb I do have plans on making it a sort of sandbox/resource-gathering/base-building game. I'm aware of the scope creep curse though, so my goal for now is just a bullet hell mmo similar to RotMG.