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Programmer

Sleepwalker Studios

Location: None · Remote

Posted on November 4, 2025


Programmer wanted for Riptide, an action-platformer about cyborg culture.

LOOKING FOR: 1 C# Programmer (level design experience preferred but not necessary)

CURRENT TEAM: 1 Writer/Director; 1 Programmer; 1 Concept Artist; 2 Sprite Animators; 1 Musician/Sound Engineer. Note that we're all approximately college-age.

INFO: Riptide is a sci-fi action-platformer focused on customizability, speed, and aerial movement. The player controls Wendy Westing, a girl with two cybernetic legs: one enhancing her movement (left click), and the other acting as a weapon (right click). Her legs are modified by FootWare, chips that transform their properties. These chips can be swapped mid-combat by scrolling the mouse. Players can bring 5 FootWare of each type into every level, mixing them strategically to get the highest rank.

Centuries into the future, a company called NOVATO dominates an environmentally-ravaged USA. NOVATO, which mass-produces and sells cybernetic limbs, employs Wendy to further its interests through secret operations in a group called the Deck. As Wendy learns more about NOVATO and the Earth, she becomes spiritually disillusioned. The game explores Western culture's relationship with technology from a deep ecologist perspective. In short, Riptide is what happens if the lovechild of Ursula K Le Guin and George Carlin was raised on Hotline Miami.

PROGRESS: Very early stages. GDD is mostly finished, but we're still early on the gameplay prototype. Development officially kicked off in early September. The plan is to work on a demo for Kickstarter containing the first 1/4 of the game; we hope to have this done by the end of the academic year (~June '26).

PAYMENT: A combination of revshare and a monthly rate. The monthly rate would be somewhere in the realm of $250 USD, which I understand is very small -- I'm paying for the whole thing out-of-pocket, so I can't go much higher than that. If the Kickstarter is successfully funded, you'll take a percentage of that funding and of the eventual total game revenue (somewhere around 12%, depending on your contribution).